This 'walk-cycle' is a small test to see if the 'rig', the skeleton for the character is good enough to use for animation. Het seems to work well for animatics. For the final animation a lot has to be added and fixed. The toes for example can't be animated so far. The shoulder should move up when the arm is pulled up above the shoulder, just as in real life. The controllers for the feet need to be adjusted for exact placement and this character has no face, so I haven't created a rig for facial animation yet. But we make progress. This is good enough for animatics with a doll-figure like this.